Author Archives: DNA64

macOS High Sierra Patcher Tool for Unsupported Macs

When I attempted to install Xcode on a Mid 2009 MacBook Pro the system told me I had to update macOS to the latest build. Unfortunately Apple’s latest macOS High Sierra wasn’t officially supported on my system, as is the case for many of Apples systems.

This would mean you would have to buy a new (or newer) model system just to install Xcode. It wasn’t even Xcode we wanted to use, it was just that the software we wanted to run required it to be installed. Well, we weren’t having any of this!

I started looking into which systems were supported by High Sierra and one of them was the Late 2009 MBP. Looking at the specifications for the Mid & late 2009 models, I could see they used the same hardware. This lead me into thinking rather then modifying any of the .kext files, I could simply flash the newer EFI firmware onto the system. But while looking into this I came across a posting mentioning another way of doing it using a method created by dosdude1 and I thought I would give his method a shot.

The result was flawless!
The MacBook Pro 5,5 system was now running 10.3.12 beautifully and without any issues. If you own an older Mac system and want to run the latest macOS High Sierra, I highly recommend taking a look at this guide by dosdude1.

If you have a little more courage and feel like flashing the newer EFI Bios please let me know how it works out for you.

 

 

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Custom Mods for the SNES Classic

The SNES Classic has been keeping me busy day and night for a solid month now. I’ve be reversing the the systems files to create and in some cases release custom mods for the console.

While I haven’t been keeping you all up to date here (Sorry!), I have been making frequent posts over on a sub Reddit I moderate called miniSNESmods.

I’m enjoy seeing all the people online and on sites like YouTube sharing my Tutorials, and making use of my themes, or creating their own using mine as a template.

As I’m getting more and more requests by people to create custom themes for them, I have decided to create and release some helpful tools that hopefully, will make it easier for everyone to understand and create their own custom themes.

Also in an effort to better share content, I have created a new site (Under Construction) specifically for the classic mods. This site will feature all of the mods I release as well as be a source of information for anyone wanting to dabble in the dark arts of modding their Nintendo Classics.

I will post a link to the new site here, on twitter and on r/miniSNESmods as soon as there’s something worth looking at 😛

Nincade confirmed working on SNES Classic

I just finished installing and testing a Brook Nincade adapter on a SNES Classic with a Wii-mote and it works as expected out of the box. https://imghost.io/image/GIbeC

The NINCADE lets you use a Switch controller/PS4/8Bitdo(iCade mode)/iCade/Wii remote/Wii U Pro Wireless Gamepads and more to play wirelessly on your NES Classic Edition, Nintendo Classic Mini Family Computer as well as the SNES Classic Edition and Super Famicon.

2 Units (Player 1 & 2) + Free Installation is $120

  • Enjoy!

SNESmini UART Mod

I was initially worried when images began leaking online of the SNES Classic’s mainboard because the UART connection found in the NES Classic design was missing in the images. Still I remained hopeful that it was just moved to the backside, and that was indeed the case. I’ve just completed my UART mod on my SNES console for some kernel debugging.

I’ll be spending a lot of time on this, and that’s just what I’ve been doing since I picked the unit up in store today.SNESmini_UART_2in1

11.6.0-39U FIRMWARE UPDATE

Nintendo released a Firmware update for all 2DS/3DS devices bringing the current firmware version up to 11.6.0-39U.

If you’re already modded with Luma3DS CFW installed then updating to 11.6 is safe in the sense it won’t brick your system, and the mod will still work. And for those of you who had your system hard-modded, fear not, you can always downgrade back to your original firmware (pre-mod) in the worst case scenario.

So while nothing will happen to your homebrew apps or CFW if you update, it’s too early to tell what Nintendo has changed and so updating isn’t really recommended just yet. The exploit used to hardmod the system is in the hardware, so Nintendo can’t patch it, but they can still do other nasty things..

Thoughts on the S/NES Classic Hardware

When the NES Classic was first announced I knew one way or another I was going to put custom games on it. My first thought was to simply replace the NAND. But I had just moved and started a new job and had a lot going on in my life, so I never got around to testing that theory. Now with the upcoming release of the SNES Classic, I’m anxious to see if Nintendo has simply used the same hardware or if not, what changes have been made.

One thing is certain, Nintendo has a bad reputation when it comes to security and cracking down on hacks, so I was positive the system hadn’t been patched. Good news for us! And Cluster has already confirmed that Nintendo has indeed NOT patched the SNES. Even better news!

Ok, now onto the real stuff..

The NES CLASSIC featured 31 Games and featured either a Spansion 512MB SLC NAND flash, TSOP48 / Spansion 4Gbits S34ML04G2 TSOP48 or the alternate Macronix MX30LF4G18AC-TI / IC FLASH 4GBIT 20NS 48TSOP

The SNES CLASSIC only features 21 Games, which total around 22.5MB. About the same size as 200 NES Games.

Contra 3: The Alien Wars
Donkey Kong Country
EarthBound
Final Fantasy 3
F-Zero
Kirby Super Star
Kirby’s Dream Course
The Legend of Zelda: A Link to the Past
Mega Man X
Secret of Mana
Star Fox
Star Fox 2
Street Fighter 2 Turbo: Hyper Fighting
Super Castlevania 4
Super Ghouls ’n Ghosts
Super Mario Kart
Super Mario RPG: Legend of the Seven Stars
Super Mario World
Super Metroid
Super Punch-Out!
Yoshi’s Island

Along with upgrading the RAM, I’m thinking about upgrading the NAND using a  S34ML08G2 8 Gb, 4-bit ECC, x8 I/O and 3 V VCC
NAND Flash Memory chip (Datasheet). After all, if I can upgrade the NAND on an iPhone, why not the S/NES Classic?

 

UPDATE 9/27/2017:
It seems my suspicions were correct, Nintendo has used the same hardware from the NES Classic in the SNES Classic with a few minor revisions including the removal of the UART connection.

[Release] GM9 Script – Backup/Restore Boot Animation

BARBA-GM9

I wrote a quick little script to Backup/Restore the Luma3DS Boot Animation. This will be handy for those who have a Boot Animation setup (Not splash screen) and need to update their Luma installations.

You can view the full post over on the gbatemp forums:
https://gbatemp.net/threads/release-gm9-script-backup-restore-boot-animation.483926/#post-7573549