Resolved issue with “.D64” files.

It’s been a while since I’ve poked around inside the Commodore 64 App for Apple’s iOS, so it took me a while to recall why the “.D64” files weren’t loading. The issue was that unlike the “.t64” files, the “.D64” files require a “.state” (save) file as well as a reference to the “.state” file in the “gameinfo.plist”. The state files name must match the “gameid”.

So now I have to create a ton of “.state” files externally then copy the over…if you could only hear the excitement in my voice right now 😛

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