Monthly Archives: May 2011


It’s been so long since I released a GamePack I didn’t want to keep you waiting any longer so here is a “Sampler” you play with until I sort out things.


Included Games:

  1. 1942
  2. Astroblitz
  3. Aztec Challenge
  4. Barbarian
  5. Fort Apocalypse
  6. Gyruss
  7. HeMan
  8. Hero
  9. Jungle Hunt
  10. One on One
  11. Pitfall
  12. Renegade
  13. Spy Hunter
  14. Spy vs Spy
  15. Transformers
  16. Wonderboy

Basic Installation Instructions:
(Tested on version 2.1 of the Commodore 64 App for iOS)

Navigate into the following Directory
Copy the extracted folders from the downloaded zip file into the games folder at the location above on your iDevice. Open the and enjoy!

[GUID] = The Apps Unique GUID. Just browse till you find it or grab my tool from here to find it if you have a few hundred apps installed.

If they don’t show up close the and make sure to kill the running background process (or Reboot), then re-open the app.

Questions? Comments?


C64 GamePack for Version 2.1 Delayed

This is just a small update to do with the updated C64 GamePack release I’m working on for 2.1.

The delay in releasing a GamePack is due to some changes in the app and the way it handles loading the “.D64” images. Previously I mentioned you could just clear the old “.state” file reference from the GameInfo.plist, but that no longer works, and providing a false “.state” file and selecting no to “Resume previous game?” still results in the error. Even removing the “InitialState” reference from the “GameInfo.plist” has no effect.

So rather then delaying a release any further I’ll be excluding any “.D64” games from the releases until I can sort out the issue with the “.state” files. Don’t worry I have ideas, it will just take some time.

The first release will be in the form of a simple download link, you’ll have to ssh the files or use a iPhone file system browser to transfer the files to the games folder in the directory. Cydia package to follow at a later date.

Resolved issue with “.D64” files.

It’s been a while since I’ve poked around inside the Commodore 64 App for Apple’s iOS, so it took me a while to recall why the “.D64” files weren’t loading. The issue was that unlike the “.t64” files, the “.D64” files require a “.state” (save) file as well as a reference to the “.state” file in the “gameinfo.plist”. The state files name must match the “gameid”.

So now I have to create a ton of “.state” files externally then copy the over…if you could only hear the excitement in my voice right now 😛