Monthly Archives: November 2009

Release: GamePack for C64 Emulator! (Build 2)

This is an Update to Build 1 of the GamePack I released earlier.

The games are the same, however I have corrected some errors in the README.txt
(Thanks Darren for pointing those out!) and I have added additional error checking
as well as cleaned up the install output.

Darren also pointed out that there was a _MACOSX folder in the GamePack directory
and another GamePack directory under the GamePack directory, how ever the duplicated
folder was caused by the extraction software and method of extraction. So now instead
of the files being in a folder called GamePack, you will need to extract them to a folder
named “GamePack” (Case sensitive) the same as the zip file “”.

You can download the new build below:
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Leaked image may reveal upcoming release

I may just have to start a gallery for these!

I have obtained another exclusive leaked image, and it just might suggest that we may be seeing a release of Driley’s Mine “O’Rileys Mine”.

It also contains information about another upcoming release you may already know of.




Thanks to dre10g of xsellize for noticing the error in the name of the game.

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How To: Toggle the screen glare on/off

This is guide is going to be short and sweet for now.

This guide will show you how to remove the frame and disable or change the glares effect.

In the folder on your iPhone or iPod Touch you will find the following images.

Rename the above images to anything you like to disable them.

– The overlay2.png file is what I assume to be the old overlay image. You can enable it by renaming it to “newoverlay_interlaced.png”. This will give you a darker overlay on the upper part of the screen where the glare was. To be honest I think both overlays are an eye sore and have removed the overlay altogether.

The custom “newoverlay_interlaced.png” image above was provided by Mackie and he was kind enough to share it here with us all. If you would like to download the custom image please save the image from the link below.

How to: Load Custom Games on C64 v1.1.11 (Rev.2)

Platform: iPhone & iPod Touch
OS: 3.1.2
App: v1.1.11

How To Guide created by: DNA (aka DNA64)
Contact: dna [at] myhostclub [dot] com

Advanced users can skip to the bottom of the page if they like for a quick “Get to it!” guide.
If you have problems try following the detailed guide right below.

Questions & Comments are welcomed, and there is no need to sign up.

How to: Load Custom Games on C64 v1.1.11 (Rev.2)
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Security of the C64 App

The Commodore 64 Emulator (C64) for the iPhone and iPod Touch uses Security Checks in the v1.1.11 Release.

I’ve done allot of poking around and discovered several points of interest all of which I plan to explore. So this is just really a mention of the security.

An SHA 1 Hash file is generated for various files and then checked to make sure its equal to the content being loaded.

Base64 is also used for some encoding/decoding:

[GameZipExtracter initWithBase64Data:andBase64Signature:]

With SHA1 known for being weak I don’t think it will be to hard too find a fix.
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